#include <windows.h>
#include "GameManager.h"


int WINAPI WinMain(      
    HINSTANCE hInstance,
    HINSTANCE hPrevInstance,
    LPSTR lpCmdLine,
    int nCmdShow)
{
  CGameManager gm;
  if (gm.Init() == 0)
    gm.Run();
  
  return 0;
}